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How card skills work: Special, Active, Passive, Connect & Outfit

Wiki Editor · July 24, 2026 at 1:34 AM

Every card carries up to five distinct skill slots. Here's what each one does:

  • Special — a burst effect, usually a flat score-support boost for a few seconds (e.g. score support +160% for 10s).
  • Active — fires periodically at some probability (every 24s, medium chance: score +100% for 10s). High-probability actives are more reliable for consistent runs.
  • Passive — an always-on conditional buff, often keyed to your team's generation or attribute (self all stats +33% with 2+ JP Gen 0 members).
  • Connect — a holomem-board effect that boosts nearby nodes (boosts holomem board effects in range by 250%).
  • Outfit — a team-wide conditional buff tied to the card's costume (all members' all stats +50% with 2+ JP Gen 0 members).

The takeaway: passives and outfit skills reward grouping by generation or attribute, while Special/Active drive your in-song scoring. Every card page lists all five in English and 中文.

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How card skills work: Special, Active, Passive, Connect & Outfit | hololive Dreams Wiki